
All textures were created within a few minutes, Using a photo texture I can create a 3D, high poly mesh of its detail and sculpt
out geometry for perfect normal, height, and AO map baking leaving a flat surface to display realistic materials and dimensions.
out geometry for perfect normal, height, and AO map baking leaving a flat surface to display realistic materials and dimensions.
Procedural Textures using Substance designer
In the process of developing a single a substance to create an infinite amount of patterns for use in metalwork and trim- Graph to come soon
Using a single tile I duplicated it and modified it to allow for an infinite variation of tiling for use in old-fashioned roofing - Graph coming soon